Wednesday, 18 May 2016

Unit 2 communication techniques proofreading assignment

Chapter one- Understanding structure and ownership in the creative media sector

The creative media industry consists of film, TV, radio, publishing, advertising and marketing, animation, interactive media, games, and photo imaging. Within these sectors, there are several subsidiaries that exist, thus making the creative media industry even bigger. In this assignment I will be explaining structure and ownership in the creative media sector.

Film

The film industry is structured around the various steps of production which include Development, pre-production, production, post production, and more- as shown by the below poster which was in the December 2015 empire magazine.



Different companies can have different roles in the film development process depending on their relationship with the company that has total control over the project. 
For example, the film Elf was a co-production between New Line cinema who are credited as the distributors and Guy Walks Into A Bar Productions. 

The film industry has several ways of earning a profit that includes retail sales, downloads, advertisers, sponsorship, cinema box office, CD and DVD sales, as well as merchandise.

An example of a huge film company is Walt Disney Pictures. Disney currently has its own production and distribution sectors for the different types of films it produces.

(Wikipedia)


The whole Walt Disney Company employs 58000 people and has sales figures of of $49.78 billion according to Forbes Most Valuable Brands.

One of the reasons why Disney is such a big company is because it is a Conglomerate and owns companies such as LucasFilm and Pixar, as well as being involved in all of the creative media sectors such as TV (Disney Channel) and Radio (Radio Disney).


Television

Television is one of the biggest creative media sectors. In 2013 there were 121,910 employees in the TV broadcasting which was more than both the radio employees, and the cable employees. The structure of television is focused on five parts: Creation, Production, Aggregation, Service, and Delivery. Creation and Production are both carried out by the production company. Aggregation is carried out by a channel or network and is the packaging of several TV shows onto one channel. Service and Delivery are both carried out by cable or satellite companies. The whole TV sector employs over 55,900 people.

The BBC is quite possibly the biggest UK Television company because they have 10 live TV channels- two for children- as well as BBC iPlayer on which people can catch up on their shows through.  There are 20,951 employees within the whole of the BBC.

The BBC is publicly funded through the obligatory license fee that everyone has to pay to watch television, whether coloured or black and white, although the latter is cheaper. Between 2013 and 2014 66% of all license fees paid went towards TV, which equates to £2276 million or £8.00 per month, per household. 

The sources of income vary between whether the TV company is private (like Disney Channel) or public (like BBC) as the BBC's income comes from the licence fee as well as merchandise sold and DVD's sold. The Disney Channel would have CD sales as another source of income as almost everything they produce for the channel has a soundtrack.

Radio

There are two types of radio which exist- publicly funded, or commercially funded (advertisements).
Different radio stations can focus on different genres, whereas some just focus on what is popular like Capital.
Radio employs over 22,800 people.
Publicly funded examples of radios are all of the BBC radios, whereas an example of a commercially funded radio station is Capital FM. Capital have different radio stations around the country, as shown by their website. 

Capital FM is funded by adverts played, hence why it is known as commercial radio. 
In the BBC there are 1300 employees working on their radio.

Publishing

The sector known as publishing includes books, magazines, newspapers and information services. 
The biggest book publisher in the world, according to The Passive Voice is Pearson, which is a subsidiary to Pearson PLC. Another subsidiary it owns is Edexcel, the exam board. The company primarily produces resources for schools and colleges, and had 40,000 employees as of 2009. 

This is the structure of the Publishing sector that shows the outlets of income that exist for each part of the book. This therefore shows who is involved in the process.

Description: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVK4XDmHK01KI8_4nGE1Kay64pQ5XItNMZjabiig27owUpyi7n-wEbtoO9qeHV5MSK6PeG43PoWD2R2f3XiG_OGB1tqmRUtk0Ys2SuZzzVgcSXrcavMaPDIP107TBIuY1nzrzh9BQ9cow/s640/Screen+Shot+2016-01-21+at+13.23.13.png

Advertising and Marketing

Advertising and marketing refers to the promotional material created for the other sectors, and can include logos, posters, and more. This sector employs 21,455 people. Media advertising and marketing has increased in popularity in the past few years as a job, and presently many universities do a course solely focused on media advertising. The main source of income for Advertising would be client jobs such as logos or posters.

Animation

The animation sector has over 4600 people working for it in the UK, which doesn't seem like much. Animation can be used in films, TV shows, music videos, and advertisements.
 Animated films are for the most part dominating the cinema box offices.
The biggest animation film companies are:

  •  Pixar (A subsidiary of Disney) which had over 1200 employees in 2011 and released big films such as Inside Out (2015) and Toy Story (1995)
  • Dreamworks that had 2200 employees in 2013 and has released big franchises such as Shrek and Madagascar.
  • Studio Ghibli (A subsidiary of Toho Co) that had around 300 employees in 2012. The studio has released films like Howl's Moving Castle and Spirited Away.
The sources of income for the animation sector are similar to films as it is DVD sales, cinema ticket sales, merchandise sales, and soundtrack sales.

Interactive Media 

Interactive media refers to websites and media that can be shown on interactive televisions which include moving pictures that interact with the viewer. 
Examples of interactive media websites can be social networks such as Facebook and Tumblr. Video games also come under the interactive media sector although they have their own sector.
This is the structure of the interactive media sector according to ATSF. This sector employs about 40,000 people.

Games

This is the structure of the games sector. Either the same company or different ones carry out the first four steps. Retail is the place that sells the game.
In 2010 there were 32,000 employees in the games industry.
The biggest game companies according to revenue are as follows:
The sources of income for the Games sector are the games consoles, the games, and the add-on packs for games. 

Photo Imaging

The photo-imaging sector includes image producers, photo retail, picture libraries and agencies, manufacturers, and support services (for example equipment hire and repair).
The sector has around 44,000 people working in those five sections, in over 14,000 companies.
The main source of income for the photo-imaging sector would be jobs from outside clients such as retouching or airbrushing. 

Advertising funds private ownership television and most of the time applies to a certain audience only, for example MTV aims its TV shows at 16- 24 year olds. This is an advantage, as they know they are sticking to what they are good at rather than trying to please everyone.

The licence fee that everyone has to pay funds Public Ownership television, like the BBC. As it is public, the shows have to be A- suitable for everyone viewing (or played after watershed) and B- able to please everyone. This is why they have an array of channels, as they please more people by having audience specific channels like Cbeebies. This is an advantage as it increases their outlets.

A Multinational company is a company that controls production in more than one country other than their home country. An example of this is Universal, as their films are released in many countries, and an advantage of this is that the audience is diverse.

Diversification is the ownership of unrelated products by a company that did not originally start out that way. An example of a diversified company is Virgin as they started out distributing music, then created a record label, and developed a mobile phone distributor company, as well as an airline and many more. An advantage is that they have full say over what happens in those companies and they all bring money into the overall company.

Share of ownership is common when two conglomerates take over a company and both have ownership of it. CBS and Viacom have a large portion of ownership of National amusements (Theatre Company).

Product Diversity (or product variety) refers to the different products that the company has to offer. This could relate to diversification- like Virgin- or could relate to a company creating different products for one media sector. For example, the BBC has to have a variety of products available as it is public service and has to please everyone, so they have shows for almost every target audience.

Profitability of Product range is a phrase that refers to companies using what is popular and sticking with it to make more money. An example would be Disney using Frozen so much. Post success of the original film they have since released a short film, tonnes of merchandise relating to the film, and there is a sequel planned currently. Another example is film companies releasing Horror films in autumn, and family movies when school isn't in session.

Performance against financial concerns relates to how well companies do against competitors or whilst there are troubles in the general economy. 

Organisational objectives are the ultimate goals and objectives of a company. For example, Pixar's objectives as written on their LinkedIn page are 
'To combine proprietary technology and world-class creative talent to develop computer animated feature films with memorable characters and heart-warming stories that appeal to audiences of all ages.'


Licences and Franchises seem similar but they have different meanings. Licensing refers to a business offering another business the chance to create their products for a fee. An example of this is how Disney sells their characters to be reproduced.
A franchise is a collection of media that has come from an original media product. Shrek is a franchise as it has four films, and several short films for which the idea was carried on from the first film.

Competitors exist in media whether you are a small company, or a big conglomerate company. An example of competition in terms of film is Disney Pixar as a competitor of Illumination pictures. They both had family blockbusters out this past summer, with Pixar 
releasing Inside Out and Illumination releasing Minions. Competition can be a good thing for a company as it can push you to be better.

Customers are important in all sectors of media as no one would make any money if there were any customers. A company that especially needs to please its customers is the BBC as it is funded through the obligatory License fee and therefore has to appeal to everyone paying that.

Voluntary ownership is the section of creative media that is not produced for a profit. Several radio stations, such as ones in some hospitals, are voluntary and not created for a profit.

National and Global competition is the way in which companies compete with each other despite long distances. 

Trends are figures that allow media companies to see how well themselves and competitors are doing presently, and how well they will be doing in the future if they keep the same sales figures as they have now.

Conglomerates are big media companies (or parent companies) that own a lot of smaller companies which are called subsidiaries. An example of a hugely popular conglomerate is The Walt Disney Company; which has subsidiaries that it owns (Pixar, LucasFilm, Marvel) as well as subsidiaries in almost all of the creative media sectors (radio, print, film, animation, TV, Interactive Media, and Games). They also have subsidiaries in the music industry.

Independent media companies include any company that isn't influenced by the government or corporate interests. An advantage of being an independent company is that you have a niche target audience and can create the films you want. 

Cross media ownership is the diversifying of a company to begin to create different products. An example of this is Disney creating a record label for the soundtracks of their films. 

Mergers are the combination of two media companies coming together to create a bigger media company; an example of merging within the larger creative media industry is the merging of Virgin records and Mercury records to create the record label Virgin EMI. An advantage of a merger like this is that both companies originally had artists signed, so these artists became a shared product when the companies were merged. 


An example of a media takeover is when Virgin Media was sold to Liberty Global. A takeover is when one company gains control of another one.

Friday, 13 May 2016

Digital Graphics/ Page layout and Design- client brief assignment



The project was to create a logo, T-Shirt, symbol, cd face, and CD cover for Omega Ned.




http://www.1001fonts.com/woodwarrior-font.html (free for commercial use)







Due to technology issues the work from this lesson disappeared so I recreated it the next week-


This is the logo design I will be going with.



This is another option that I could go with


This is my CD face














This is my CD cover.






This is my T shirt design



This is my symbol

I thought that the final piece met the brief requirements as I tried to incorporate Shrek into the designs- which is what the artist wanted, and I completed all designs that he wanted.  

This is the feedback that I received from Omega Ned: "The logo comes across as well professional here and I could see me using something like this. Like the way the CD face artwork has adapted this logo into the on face artwork. T Shirt and symbol are good, but would have liked more visual material for the actual CD cover."

The client was satisfied with the logo, CD face, T Shirt and symbol, however wasn't as pleased with the CD cover. I thought that simple was better when it came to the CD cover which is why I kept the design simple and just used the same design as the CD face.

I felt that the final piece did meet the target audience needs as the added Shrek ears let the audience know a bit more about Ned as an artist.

In terms of the clients feedback the logo, CD face, T Shirt and symbol were successful, whilst the CD cover was unsuccessful. I would agree with the client on this feedback as I spent time on the designs of the successful four but had ran out of time and ideas by the time it came to the CD cover so I just used the same design as the CD face. 

My time management was not very good when completing this project as I spent too much time idea generating on the logo when we were given the project at first. 

I did not effectively liaise with the client as he did not want personal contact with us, however I tried to stick to the brief he sent my teacher as closely as possible.

If I were to repeat the project again I would give each design an equal amount of time that I spent on it rather than rushing the last one.

I feel positively about the project and personally believe that the designs I created were up to professional standards compared to other artists' designs. Below is the symbol and logo of The Vamps, as they are where I got the inspiration to make my symbol and logo simple but memorable.






Monday, 9 May 2016

Stop Motion production diary and evaluation

Lesson one 

The idea I have for my first stop motion animation is to create a time lapse drawing of either a Disney cartoon character or a famous person. This is the idea most likely to happen, however it seems quite simple compared to what animation can consist of.




Another idea that is a possibility is creating an animated music video, such as Taylor Swift's lyric video for eyes open.


If I were to do the lyric video idea i think I would do it on the song Runaway by The Vamps or Burn by The Vamps, as they both have quite a lot of imagery in them.
I am also considering model animation, and I am going to start looking at examples of lego animation as I am unable to use the clay due to allergies.
Lesson two 
Idea One- Lyric video a song which is to be determined.
I took inspiration from the lyric video for Eyes open by Taylor Swift.

https://www.youtube.com/watch?v=8hsVICl7d8k
I like the idea of using paper, however if I was to do this idea I would use more drawings to represent words. 
Idea Two- Time Lapse Drawing of either a famous person or a disney character.
https://www.youtube.com/watch?v=M_cwJsGGjU8
https://www.youtube.com/watch?v=SSmbLmUFNmo
Idea 3- create a story using lego blocks to make the characters and the sets.
https://www.youtube.com/watch?v=fZ_JOBCLF-I
Lesson three
My final idea is to produce a lyric video for a song which is not yet detemined. I am in the process of elimination. The lyric video will be paper based.

https://www.youtube.com/watch?v=lIIlaiuTSEs
https://www.youtube.com/watch?v=mJ15xiY8yrQ

https://www.youtube.com/watch?v=w348pEAEQlw
I Found a Girl by The Vamps has a simple concept through the lyrics ('I found a girl who's in love with a girl') and could easily be very symbol/picture based which is what I wanted. I have begun to see where I could fit pictures into the lyrics.

Lesson four
I have decided on the song for the lyric video- I found a girl by The Vamps.
I have looked through font generator sites to get ideas of how to write the lyrics, and I have test drawn some.






Lesson five
This week I continued work on the font design, and printed the official Vamps logo out to use as a background.
The final product

When it came to the deadline, I didn't feel like I had enough time to do the lyric video well so I switched ideas back to the timelapse drawing of the famous person and drew Levi Jones from the Tide. I recorded the animation on my Ipad with these settings:

This is the final product. 

Friday, 15 April 2016

Understanding the ethical and legal considerations when working in the creative media sector

Understanding the ethical and legal considerations when working in the creative media sector

It is important for producers to understand the legal considerations when working in the creative sectors so that their work is legally able to be broadcast.

Libel law

Libel law is a law against publishing in print something which is not true or may harm that persons reputation and may bring hate or scorn towards them.
It must be a statement which claims to be fact and is not clearly identified as an opinion.

An example of the libel law is a tweet by Sally Bercow, the wife of the UK parliaments speaker of the house of commons, which read "why is lord McAlpine trending? *innocent face*" The tweet occurred at the same time as a case assuming he had sexually abused children at a foster home, which made McAlpine able to sue Bercow for posting a libelous tweet saying that he wasn't innocent.

Privacy law

The Privacy law (or Human rights law) is a regulation that protects a persons right to be left alone and says that people are allowed to be left alone and have 'the right to privacy' and 'the right to be left alone'- 'Harassment and data protection'. 
An example of the Privacy Law being broken is the News of the World phone hacking scandal. This incident resulted in the hacking of the phones of the Royal Family, celebrities, and 13 year old Millie Dowler who had been murdered. 
The result of the phone hacking was the News of the world being shut down and millions of pounds being paid to victims of the hacking.

Obscene Publications act 1959 (and later amendments)

The Obscene publications act 1959 (c.66) is an act of parliament of the United kingdom parliament that significantly reformed the law related to obscenity in England and wales.
The act stops any content being published that may 'deprave and corrupt' anyone who may read/see it (torture, beastiality etc.) and was created to strengthen the law concerning pornography, as well as the law preventing the publication/ production of obscene matter.
An example of Obscene Publications being carried out in media is the Human Centipede sequel being banned in the UK as a DVD or a download and denied an 18 rating in the cinema due to thoughts that it contains a real risk to viewers.

Copyright and intellectual property law

Intellectual property is something that is unique to you if physically created. I.e. an idea is not your intellectual property but the words you write are. Copyright is a type of intellectual law that protects your work.By knowing your rights and having the right type of protection you can stop people stealing or copying:
  • The names of your products or brands
  • Your inventions
  • The design or look of your products
  • Things you write, make, or produce
An example of the copyright law being somewhat broken is the court situation between the Avatar director James Cameron and artist Roger Dean, who said that Cameron had ripped off his artwork in the film.








This picture shows the scene from avatar on the left compared to the art work on the right by Roger Dean.
James Cameron won the case and did not have to pay $50 million in damages as the court declared him innocent.

Official Secrets Act 1989

The official secrets act of 1989 is a term used in Hong Kong, India, Ireland, Malaysia, and the United kingdom, and formerly in Canada and New Zealand for legislation that provides for the protection of state secrets and official information, mainly related to national security.
An example of a breach of the Official Secrets Act is the Royal Navy officer Edward Devenney being jailed for offering nuclear submarine secrets to MI5 agents posing as Russian spies.

Health and safety act

The Health and safety act applies to all work activities in the UK, not excluding film, TV and broadcasting.
Employers are expected to have responsibilities and duties defined, have a system for managing health and safety, assess and manage risks, and regularly review the process and procedures for managing the risks.

It is important for producers to understand the ethical considerations when working in the creative sectors so that morally they aim to not cause harm or offence to the majority.

Social issues and sensitivities/Not causing harm or offence

Social issues and sensitivities, can be hard to ignore when it comes to the media, however the way these are represented can be the difference between your media product being broadcast or not.

Not causing harm or offence

It is important for media producers to try to not cause harm or offence, especially when representing stereotypes, however since people can be offended by different things it is difficult to draw a fine line as to what is okay to show and what is not, hence why most broadcasters have a code of which their 

Adhering to the professional body codes of practice (e.g. Broadcasters code, BBC producers' guidelines)

Ofcom set the standards for what a broadcasted program can or can't control in terms of certain criteria:


  1. Protecting the under 18's
  2. Harm and offence
  3. Crime
  4. Religion
  5. Due impartiality and due accuracy and undue prominance of views and opinions
  6. Elections and referendums
  7. Fairness
  8. Privacy
  9. Commercial references in television programming
  10. Commercial communications in radio programming
Sachsgate was a situation which involved the broadcasting of an inappropriate voicemail which Russell Brand and Jonathan Ross sent Andrew Sachs about his granddaughter Georgina Baillie. The voicemails breached these certain codes:


  • 2.1- generally accepted standards must be applied to the contents of television and radio services so as to provide adequate protection for members of the public from the inclusion in such services of harmful and/or offensive material.


  • 2.3- offensive material must be justified by the context


  • 8.1 the standard requiring adequate protection for members of the public from unwarranted infringements of privacy.
The result of Sachsgate was that the Russell Brand show was discontinued.


Friday, 11 March 2016

Acts on ethics

The official secrets act is a term used in Hong kong, India, Ireland, Malaysia, and the United kingdom, and formerly in Canada and New Zealand for legislation that provides for the protection of state secrets and official information, mainly related to national security.

mi6 book damon mcbride

The Obscene publications act 1959 ( c.66) is an act of parliament of the United kingdom parliament that significantly reformed the law related to obscenity in England and wales

human centipede/ clockwork orange examples